As in WP7, tiles are pinned or unpinned to the phone’s start menu by the user. All tiles have the ability to display information dynamically, such as a current game score or flight status information. Your application updates the displayed information by setting the tile’s title and count properties, and/or the tile’s background image.
In Mango, tiles are now 2-sided, which means they flip over at regular intervals when pinned. We can now also use the BackTitle, BackContent and BackBackgroundImage properties to display on the flip side.
To create a tile in your app, you first create a StandardTileData object to set the desired properties :
StandardTileData NewTileData = new StandardTileData
{
BackgroundImage = new Uri("/Images/Red.jpg", UriKind.Relative),
Title = "Mary & John",
Count = 12,
BackTitle = "Just married",
BackContent = "Current score : 123",
BackBackgroundImage = new Uri("/Images/Blue.jpg", UriKind.Relative)
};
Then you call the static Create() method on the ShellTile class :
ShellTile.Create(new Uri("/NewlyWeds.xaml?TileID=2&date=Mary And John", UriKind.Relative), NewTileData);
Before creating a tile, or if you want to update an existing tile, you may need to check wether the tile already exists and if so, retrieve the existing tile in order to update it. You can use the ActiveTiles collection property of the ShellTile class to do that. ActiveTiles always contains the application’s primary tile as well as any secondary tiles created by the application. To retrieve the application tile, just use FirstOrDefault() :
var apptile = ShellTile.ActiveTiles.FirstOrDefault();
To retrieve a specific secondary tile, you need to use a unique identifier for that tile. You can use the deep link Uri that was passed into the constructor when the tile was created :
DirectUri = "/View/Kite.xaml?id=fuel2011";
ShellTile.Create(new Uri(DirectUri, UriKind.Relative), tileData);
Now to retrieve the tile, use a LINQ query on the ActiveTiles property to test whether NavigationUri contains the unique ID :
var tile = ShellTile.ActiveTiles.SingleOrDefault(
t => t.NavigationUri.ToString().Contains("id=" + ParamId));
Note that I’m not using NavigationUri.Contains(DirectUri). The reason is that the NavigationUri property returns a URL encoded version of the deep link Uri that was passed in the constructor. If you set a breakpoint you’ll see that NavigationUri returns something like ‘file:///View/Kite.xaml%3Fid=fuel2011’. So NavigationUri.Contains(DirectUri) would return false for the tile we’re trying to retrieve.
Once you get ahold of the existing tile, you can easily update its properties :
var data = new StandardTileData
{
Title = "New Fuel 2011!",
Count = 2,
BackgroundImage = new Uri(picpath, UriKind.Relative),
BackContent = "This is the great new updated Fuel!",
BackTitle = "Check it out!",
BackBackgroundImage = new Uri("/Images/tilekiteback.png", UriKind.Relative)
};
tile.Update(data);
You can also remote a tile by calling the Delete() method on the tile.
So using ShellTile and StandardTileData, it’s very easy to create and manipulate both primary and secondary tiles in our app. In a later post I’ll discuss updating tiles on a schedule, using both the ShellTileSchedule APIs and background agents.
Happy tiling!
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